![]() Good call on the scene elements, while not required it's still cool (I insist: I don't want anyone to feel obligated to provide such element if they can invest the time to further their character sculpt ^^). It's fun to see changes during the day I think, besides I didn't want to go with a stream at this stage, too much thing to fix which takes a lot of time, I may do some in the future though. There's no 20 solutions either retopo>uv>uv projection, or full sculpt>alpha stamping/projection but you have to remember your texture is limited by your polycount and you'll need large amount of polys and regularity in the poly distribution to have good I think I may do that from time to time: post, then update the screenshots during the time I spend on it. Good call on the scene elements, while not required it's still cool (I insist: I don't want anyone to feel obligated to provide such element if they can invest the time to further their character sculpt would say you can do some simulations, but the main work must be done in 3dcoat, in any case what will be judged by the community is the result, of course if you do 30% of the work in another software some will strongly react to it.Īs for sculpting cloth patterns I would go with alpha stamping, it may be tricky though. Hats to you for going with a sculpt pose still, it's hard and I understand the need to do something else for a while it can get quite tedious after a while It's fun to see changes during the day I think, besides I didn't want to go with a stream at this stage, too much thing to fix which takes a lot of time, I may do some in the future though.Ībout your pose it's nice but two advices I can give you: spread your feet, feet too close from each other are basicaly a static pose, dynamism often imply off-balance or soon off-balance positions.Īlso try to think about the pelvis, very important: think where do your character weight is distributed and adjust the pelvis accordingly. ![]() I like your bust, you're tough going with voxel through all that, I prefer voxels on the initial stages too, but I hate it when it bites me in the ass later, I hope you're I think I may do that from time to time: post, then update the screenshots during the time I spend on it. It won't change much now though, I'm pretty happy with the general shapes and most of the work ahead is texture work to push it further. ![]() And yeah I tweaked the face a bit more, I wanted a more human look (she looked a bit too tough on the previous wip). Still a LOT to do regarding accessories but it's good fun and I like where it's going so far.
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